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Showing posts with label damage. Show all posts
Showing posts with label damage. Show all posts

Tuesday, May 24, 2011

Forum rescue #004: Bitmap font damage

This will be a pretty lengthy one, so prepare yourself.













Okay, from just reading what Shiru wrote (original thread)you can't really figure out the problem. He linked to a gameplay video of Casltevania, where enemies are being hit, displaying the damage they took above their heads.


How would one do that in Construct, using a custom bitmap font of course and not just plain text? The answer is relatively simple, although there are a few things to consider. But let's start at the beginning, shall we.