Gosh, quite a lot has been happening with Construct 2 since I last posted. The addition of a WebGL renderer speeds games up considerably, Scirra now features an Arcade on their site where you can submit your C2-made treasures and the custom plugin development is basically exploding. That's just to mention a few highlights.
Certainly a good time to come back and do some more blogging. And what's better than a tutorial to brush up on those rusty C2-skills of yours?
One of my more notable achievements with Construct Classic surely was the Match-3 tutorial, which quite a few people seemed to find useful. Since there's always interest in this kind of puzzle games, I decided to put a little effort into creating a similar guide for Construct 2. And here are the humble beginnings:
Showing posts with label game. Show all posts
Showing posts with label game. Show all posts
Friday, December 16, 2011
Tuesday, April 5, 2011
Minitroid Tech Demo released
I'm sure I haven't been the only one adoring the sheer cutish beauty of the Minitroid project, which is a Metroid fangame being developed by Tokinsom, alongside graphics artist Betatronic and composer Jamie Billings. So far there have only been screenshots and videos to stare at, but now you can finally get the long awaited hands-on experience with the tech demo.
Minitroid Tech Demo @ Metroid Database
Minitroid Tech Demo @ Scirra forum
Minitroid Tech Demo @ Metroid Database
Minitroid Tech Demo @ Scirra forum
Thursday, March 31, 2011
Game spotlight #002: Mini Ghost Hunter
There aren't that many games done in Construct sporting RPG elements. In fact I would have to do some research to name any right now. Good thing 7Soul made 'Mini Ghost Hunter' for the Ludum Dare 19 competition. In only 48 hours he managed to include a skill and battle system, as well as leveling mechanics.
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