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Showing posts with label timer. Show all posts
Showing posts with label timer. Show all posts

Friday, March 25, 2011

Forum rescue #002: Timer

Okay, time to tackle an easy but nonetheless important one!

Here's what U-Corp wrote (original thread):








So the task at hand is to have an object created and after 5 seconds destroyed. Sounds simple enough, but if you're going to do the following





you'll be out of luck.